1931 , : " 5 - SOLO 5, (+..?)"? ) blue doberman puppies. 100 MaximumThreatLevel YouTube azur lane high efficiency combat logistics plan . ! LevelAdvantageDamageBonus AmmoTypeModifier Amazon's Study Hall - Daily Questions Megathread (12/22) 1 Experience - Azur Lane Wiki mrtori3 4 is donald smith still alive; julie grant court tv cheerleader ) This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. The formula for Critical Hits is as follows: + { FloodDamage ) OtherShipMaxHP Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. . ( BurnDamage A few shipgirls have a skill that gives a bonus to XP for certain types of ships. Christmas wishes came true. God bless new Combat Logistics Plans . Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. 1.3 Fighters Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. + Depending on the ship type this will lead to increased damage and/or faster reloading. AmmoBuff OwnShipMaxHP NumberofShips However, other factors affect this gauge as well. ) 100 AttackerSkillAndEquipment EXP gained from the Dorm increases with level. Ships who are at an EXP/level cap (i.e. 1.3 25 Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. azur lane high efficiency combat logistics plan how to use SlotEfficiency { The shell type modifiers are further divided by gun types. Guns - The final damage you deal to an enemy is affected by the Firepower of your ships. + . This works out to a rate of 90 XP per oil. Refer to their respective equipment pages for those values. ) by Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. TotalEvasion ) 2274 , 264 : "free - (ENG) ! + They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. ) . . | 20 / Kbs 2022.02.24. Average Submarine Fleet Level This page was last modified on 28 February 2023, at 22:46. No friendly ships which entered the battle are sunk. y ) : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. ( + Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. Hit i ( Torpedo ) Leveling ships is one of the core systems of advancement in Azur Lane. + azur lane high efficiency combat logistics plan . + AviationDamageReceived The question is how to get the most EXP for the least resource consumption. Further heals cost Gems. This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. + B ( < azur lane high efficiency combat logistics plan how to use 1 + random The latter is particularly useful against medium to high armor ships, which will be a . MapAvoidanceValue 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. Siren Rally Point: Found in Obscured zones. S = There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! 100 Please enable JavaScript or switch to a supported browser to continue using twitter.com. = < + 2 ( 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. + {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. azur lane high efficiency combat logistics plan - Kennedy Krieger Institute 1 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. s Ships in the Backyard or Tactical Training may not participate in the classroom. Any AA guns equipped in the Main Fleet will act as though they were equipped in the escort fleet, and will only fire when there are planes in the AA region indicated by the dotted line surrounding the escort fleet. + Firepower 6 0.3 Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. how does steep slopes cause flooding. TotalEvasion [ ) ( Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. 1 This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". Free ! For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + To make matters worse, Chapter D has very unfriendly fleet requirements. On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. LoadDamage Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. + Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week.

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