ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. They like to run, so bring a snare. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. When you suspend a merc you must wait 5 minutes to bring him back into the world. EQ:Leveling :: Wiki :: EverQuest :: ZAM These Mercenaries are much more weak than a Journeyman Mercenary however I guess one plus is they cost a lot less every 15 minutes! Go left from the giant hole in the ground after zone in until you get to a pond. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Do her missions as well. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. (25% was in Overthere when it was a hot zone.) Only downside is that it's a hell of a run out to it. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Just be careful as everything has a huge aggro range and the pathing can mess your world up. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. It does require player crafted items that may be harder to find, but not much harder I think. The final two zones drop Glowing Reis, which gives you good armor from 85-90. Don't accidently attack Lhranc if you see him. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. EverQuest Cheats & Guides. Good leveling guide for Necromancer :: EverQuest Free-to-Play General The ramps leading down into each area of The Grounds are great camp spots and there are halls and nooks of the various buildings in Erudin Burning that you can set up in without much fuss. Q: Do I have to have the plat on me to pay the merc? Not very fast, but not very hard either. If you're a new player then you'll be able to find a Mercenary Liaison right in Cresent Reach (granted if you Start there). I was wondering if anyone knew of any AFK XP guides using 3 mercs besides this one: just where ever you pick be careful people still report for that. The south camp is the three rooms near the Nobles Causeway zone line. For everyone else, exp kinda tapers off around 82. There are two main camps that you'll use. Watch out for the clerics if you don't have a solid interrupt. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. Fourth, never underestimate buffs. I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. I will lay out a few spots to hit in this range. The merc will cast a rez (When out of combat) to anyone in your group who is dead. The run to it is also very short. So finding a camp could be tough depending on your chosen servers population and the hour of day. Your destination is the top right corner buildings, which contains a ton of animated hands. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. The experience and potential money are fantastic though. You can hire a Mercenary at any Mercenary Liaison. You can pull the first floor starting about level 20 and move into the second floor about 24. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Posted on February 24, 2013 by Almost Gaming. I don't like them and only do them if guildmates beg me to. Stay away from the air giants though. The easiest armor sets to get will probably be the sets from Hardcore Heritage. EverQuest Leveling Zones - 1-15 Slaughter everything you get your hands on that isn't a friendly dragorn. Click it. EQNext (EverQuest Next or EQN) has been officially announced! stobe the hobo death scene Just be kind and patient. BEST IF GROUPED WITH HUMANS: 48-58 - Plane of Hate (Teleport from Guild Hall. While it is fastest to level in Hotzones, it is always good to have options on where to level. Healers have a chance of actually rezzing you! The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. That said, some of the zones have been made hot zones. As soon as you hit 85, do this questline. The other major reason is Alternate Advancement Auto-Grant. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. All of the tier 3 House of Thule zones work here, but I like Fear Itself since it's mostly just a revamped Plane of Fear, which I have fond memories of dying in. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. With a group you can pull them pretty easily and have access to a HUGE number of mobs. So I will fix that. A: Your merc will Dismiss himself. See the New Player FAQ for more detailed information. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. That spot is, like, the ideal afk spot. Honestly feel like it's impossible to beat the exp you can get here from 30-35. Hey no time like today. It's a matter of gear and group/box team composition. If you need to learn more about your class, see our Class Guides for builds and info. Plenty of zone to go around. Try and kill at least one Captain of the Guard. Theres an important point to be made about this guide and why its successful. Chapterhouse of the Fallen (96-100)(PoK>Freeport>Commonlands or Once you do attunement quest from Shard's Landing, Guild Hall>TP to Shard's Landing>Portal to Chapterhouse) - I love this zone as a paladin. Why is AFK Merc killing permitted? | EverQuest Forums Q: So wait a mercenary is allowed into an LDoN? Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Start in the tunnels and then work your way through the area around the ghoul assassin. Spend 48-52 in the area around where you zone in and the northern areas of the zone. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. The exp is also really nice 75-80. Find something else. Also keep in mind almost everything here summons. Get invisibility on a character who can rez or has a healer merc at least. Giving out the daily HA tasks? You get access to mercenaries, which are hireable AI controlled party members. I have added it in now. Just be careful about aggro. He drops a key to access the first black reaver room and open up access to the second floor. Hitting Ctrl+R to walk is very good idea here. Up to about level 35 a red con gave me 10%-25% XP. Grouping is still one of the best ways to get experience, but the mercs help you when you can't find a group. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. If you have an enchanter mez the adds and then hold them for one minute after each kill. It may not display this or other websites correctly. A guide specifically for Clerics and Paladins is my next endeavor. This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. If you don't mind having to fight your way in every time you zone in, murder farmers. 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. It's a hotzone some of the time which is awesome and the rest of the time it has a crazy high dungeon experience bonus (maybe. A bunch of the missions and HAs are actually really fun too if done once or twice. As of the Terror of Luclin expansion, the best mercenary equipment is "Vigilant", which is obtained in The Burning Lands zones. Read More! Let the mercenary do all the work for you. Start killing everything around the front of the zone. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. All the gear that levels up with you from 75 to 105 makes life hugely easier. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. You will be doing these three HAs on a loop for a while. Everquest Mercenary Guide - Almarsguides I hope this just expands on his already awesome work. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. Best thing though are the nameds. This will net you boatloads of exp from achievements and the HAs and some amazing augments along the way. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Third, get yourself maps immediately. Also his armor and weapons will get better as he levels up. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. Let the mercenary do all the work for you. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Once you're around 96, head toward the big building in the center or the Sepulcar of Order zoneline to kill higher level guys. It's cheap and easy to get and you probably can get large amounts of it just as you level. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. Keep clearing until you reach the bridges over water in the northern most area. With an 85 druid can pl 20-65 in about 6 hours with the druid un-grouped and DS'ing whilst PL'd toon does at least of one point of dmg. Best thing about this zone is the simplicity of getting to it. You will begin seeing worgs, go south down the coastline and look for some elves and humans. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. It's very simple and zone is your oyster beyond that. Also assuming you don't have access to a Druid or Wizard. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. 1; 2; Next. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. I will add something in about him. You dont really explain where things are/how to get there. With fire. In this Project 1999 EQ video I show a 6 minute spawn camp that can take you all the way to level 60! AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. This is no longer a viable leveling method. Select the first HA he gives you, Into the Hills. Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. Welcome to EverQuest! All rights reserved. In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. 1 of 2 Go to page. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Balanced: This stance is exactly how it sounds. Some feedback as someone who was reading this hoping to come back: What does paying for live do for me? I like to use to portal room for quick evacuation. BEST : Plane of Fire (62-68(72))(PoK>PoTranq>Plane of Fire) - Grab yourself a levitate and float your way into the first city area of Plane of Fire. The key to AFK grinding is to not die rather than maximize exp per hour. I normally just move a group through various mobs, killing everything. There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. A: Mercs are actually rather cheap to maintain. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. Check the sidebar of the subreddit for where to get them. In the second city, kill Doomfire mobs until 70. Do the research on your own on Allakhazam. Fifth, Daybreak gives you an option to accept some 25% experience potions instead of your monthly 500 Cash. NB Loot is rubbish but you don't have to buy any armor until 65. It's Hills of Shade all over again. This zone is also a hot zone some times so it can go even faster than it already is. 85% of the zone is undead. Field of Scale theme - Journeyman Rank IV. A mercenary's icon will show their archetype and hailing them will tell you their class. I forget about that guy. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Lots of undead for your friendly neighborhood paladins as well. You'll make the amount it takes to pay them and more from those 5 mobs. Watch out for the nameds. Dive to the bottom and click the big rock. Mercenary Leveling and Equipment While mercenaries are quite adept at walloping the occasional moss snake, even the most adroit sell-sword can be taught a thing or two by an experienced adventurer. You will need invisibility, levitation, or balls of steel. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. House of Thule armor is pretty damn good for it's level. I would suggest just not coming here. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends Really good guide. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. When first starting out a healer merc may seem logical, well it's not. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Playing live has a few benefits. It'll give an Undead oriented hunting guide. Pretty good for running if you botch pulls. Also see the alphabetical command list or emotes . This area is great if you're a paladin as you can slay the undead and stun out the worst of the damage from the Erudite necromancers. But if you just absolutely HAVE to go somewhere else, here are some suggestions. Help Home The west is a mess and quickly drops away forcing you to gate out one way or another. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. While you're on that sidebar, read the Returning/New Player FAQ. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. If you don't like the scenery, zone over to City of Dranik. At level 5 it gets its second ability, with third obtained at level 15. Q: If the Mercenary dies do I have to buy another one? If you hit "M" you can see your map. Start off killing drakes, snakes, and spiders. I realize that I didn't add directions, just general sense of direction.
everquest afk mercenary leveling guide
22/04/2023
0 comment
everquest afk mercenary leveling guide